﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//Transform助手类
//静态类只能包含静态成员,不能创建对象
namespace UFramework.Tools
{
    public static class TransformHelper
    {
        /// <summary>
        /// 对每一个子物体执行操作,包括自己,包括子子物体
        /// </summary>
        /// <param name="root"></param>
        /// <param name="action"></param>
        public static void ForEveryChild(Transform root, Action<Transform> action)
        {
            action(root);
            if (root.childCount > 0)
            {
                int childCount = root.childCount;
                for (int i = 0; i < childCount; i++)
                {
                    ForEveryChild(root.GetChild(i), action);
                }
            }
        }
    }
}